Each match consists of:
Five (5) sets
Each set is played first to six (6) games with a 5 minute Shoot-out at 5-all.
No-ad scoring applies for each game and each game won counts as one (1) point for the team’s total.
Each match features five (5) sets:
Men’s Legends’ Singles
The order of play is to be decided by the home team, and the team lineup is given to the umpire 45 minutes before the match starts.
The team that wins the most games, accumulated from all five sets, wins the match. If a match is tied after five sets, the Super Shoot-out determines the match winner.
Team Standings: A team that wins a match receives 4 points
For the losing team:
A team that wins 20 or more game points wins 2 points
A team that wins 10 or more game points wins 1 point
A team that wins less than 10 game points, in total, gets 0 points
The team with the most points won, wins the League.
In the event of a tie in team standings, the team with the most match wins is declared the winner, according to the following criteria, in this order:
Head to head standing
Number of games won
Number of games lost
Biggest games winning margin in any single match win
At the start of each match, a coin toss decides which team serves first, in the first set of each match.
The team that served last in the last game/Shoot-out of the previous set will automatically be the receiver in the next set.
In case of a Super Shoot-out, a coin toss will decide who serves first.
Shoot-out & Super Shoot-out
A five (5) minute Shoot-out is played at five (5) games all, to replace the traditional seven (7) point tie breaker.
The Shoot-out follows the traditional tiebreaker rules, which means that the player starting the Shoot-out serves for one (1) point, and from then onwards every player serves for two (2) points.
There will be no change overs, and the player that wins the most points within the four (4) minutes wins the set.
Players have a 20 second Shot Clock between points and lose a point in case the Shot Clock runs out.
If the score is tied at the end of five (5) minutes, the next point wins the Shoot-out and the set.
Each player receives one (1) additional player challenge during the Shoot-out, and any un-used player challenges will be carried over from the set.
The Super Shoot-out is played the same way as the Shoot-out, but it lasts for seven (7) minutes and is played to settle the score in case the total points won by the teams is tied after five (5) sets.
A coin toss decides who serves first in the Super Shoot-out.
Each player receives two player challenges during the Super Shoot-out.
Unless otherwise agreed, the Super Shoot-out is played between the leading men’s players of both teams . In case the leading player is injured, the team can decide to substitute with the other male singles player, or with a doubles/legends player.
Final Set Importance
The final set of each match will be played until either the leading team in overall game scores wins the final set.
If the trailing team in overall games wins the fifth (5th) set and the trailing team is still behind in overall games won, then the match continues until either the trailing team has won enough games to equal the overall score and forces the play of the Super Shoot-out, or the leading team wins one (1) more game to win the match.
In case the player of the team which is leading in overall games won gets injured, then the trailing team automatically wins the set with the total numbers of games needed to equal the score and to force a Super Shoot-out.
A shot clock manages the following and can be set, stopped and re-started only by the Chair Umpire:
20 seconds Shot Clock between points
20 seconds Shot Clock between points during Shoot-out and Super Shoot-out
45 seconds Shot Clock during change overs
60 seconds Shot Clock for Coaches Time-outs
3 minutes Shot Clock after the end of each set
Any time violation will result in a point loss by the violating team
DJ Irie and Freelusions will entertain the spectators at all the venues.
Each Team Coach can call for a Time-out at any time, once (1) during each set; each Time-out lasts for 60 seconds, only.
The receiving player can call a Power Point once every set, indicating that the next point counts double.